#gaming walkthrough
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damez1979 · 22 days ago
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Arno CONFRONTS His Former Mentor In A DEADLY Duel!
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youtubevideopromotion · 1 year ago
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#roblox #familygaming #livestream #RobloxChannel #gamingchannel #Gaming #Gameplay #letsplay #familyfriendly #pcgaming #towerdefense #toilettowerdefense #skibiditoilet #skibiditoilettowerdefense #letsplay #chapter65 #planesimulator #skibidigame #towerdefensegameplay #planesimulation #skibidichallenges #gamingwalkthrough #skibidistrategy #gamingadventures #gamecommentary #towerdefensestrategy #flightsimulator #skibidiupdates #gamingfun #skibidiseries #airplanesimulation #skibidigameplay #gamingentertainment
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swishyrebootedyt · 1 year ago
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🎮 Welcome to our comprehensive Call of Duty: WWII walkthrough! 🎮 Immerse yourself in the epic battles of World War II as we guide you through every intense mission, strategic encounter, and heart-pounding moment of this iconic first-person shooter. Join us on this historical journey as we relive the bravery and sacrifices of soldiers during one of the most pivotal periods in human history.
🔥 In this Call of Duty: WWII gameplay series, we provide you with step-by-step guidance, tactical insights, and expert tips to conquer each mission. From storming the beaches of Normandy on D-Day to battling through war-torn European cities, we've got you covered. Get ready to experience the realism, action, and emotion of World War II like never before.
🔔 Don't forget to subscribe and hit the notification bell to stay up-to-date with each new mission in our Call of Duty: WWII walkthrough. Whether you're a seasoned veteran looking to relive the nostalgia or a new recruit diving into the series, our detailed commentary and strategic gameplay will help you navigate the challenges ahead.
📢 Join the conversation! Share your thoughts, strategies, and favorite moments in the comments below. Let's embark on this unforgettable journey together!
#CallOfDutyWWII #Walkthrough #GamingGuide #WorldWar2 #CODWW2 #Gameplay #TacticalGaming #GamingCommunity #WWIIGame #GamingWalkthrough #FirstPersonShooter #HistoricalGaming #SubscribeNow
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deerabigailhobbs · 19 days ago
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You can't convince he isn't a welshman
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blobbei-art · 2 years ago
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Admittedly, the floaty limbs characters can at times be a little awkward, so I've been having fun imagining Magolor like this!
I imagine floating being some kind of evolutionary adaption to space. That comes with not getting dizzy from spinning either due to lack of balance coordination sensory or something. Which also probably means he can't stand on ground.
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bakiegaming · 6 months ago
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🚨Base Game + Jungle Adventures Walk-Through Grasses UPDATED
For more info and the download link, take a look at my public Patreon post here: 🔽 Walk-Through Grasses Updated
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piko-power · 16 days ago
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I can't stand these two /aff
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hig4nb4na-2 · 4 months ago
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Sam was imagining while m*sturb*ting on 1 heart event 😭
Mod: Spicy Sam (LV) on Nexusmods
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hellspawnmotel · 1 year ago
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terranigma, a cool game
#terranigma#terranigma ark#terranigma elle#terranigma meilin#art tag#im going to write a little review in the tags bear with me#first the negative:#the magic system is weird to use and basically useless apart from one boss thats almost impossible without magic#it has some weird racism like most old games where you travel around the world. a little more egregious since its supposed to be real earth#i found the main character to be slightly insufferable for about 3/4ths of the game. i came around on him by the end tho. he grows up a lot#and i found whats by far the largest section of the game (chapter 3) to be the least interesting#im not really into helping cities develop and trade quests tho so it might just be me#oh also it is STUPID easy to permanently lock yourself out of like 15 sidequests#and theres a lot of mandatory things that are really hard to figure out. you need to use a walkthrough for this#anyway thats what i didnt like#what i DID like tho. i dont want to get into too much detail but#its a genuinely beautiful game for so much of it#there were so many moments that left me speechless#its high-concept and thoughtful and fun to play#you dont really need to do much grinding either#at its worst its obtuse and cliche but at its best its breathtaking#and i really recommend more people check it out#special shoutout to my friend seona who modded my 3DS and downloaded a bunch of roms including this one#so in conclusion. terranigma is an underrated gem. play it if youre a 90s jrpg junkie like me#just have a walkthrough open also lol
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moeblob · 5 months ago
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NO ACTUALLY ITS VERY IMPORTANT TO REPLY TO HIS
it's so true they are all idiots and they all are disasters but after the group mom offered me his therapist info because I was acting a bit weird (and hey, if you need help then get it! no shame!) then yeah I am literally convinced the only way this group is alive is because he has no mean bones in his body.
(I have only just gotten past the first witch and the twinks hate me but understandable have a nice day, boys... but honestly Arshem CONTINUES to remain the healthiest despite going through the roughest imo.)
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crowlyne · 6 months ago
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I felt like if SVSSS/PIDW is made into a game it will be like SMT/action rpg hybrid where you play as LBH who is a demon hybrid and collects demons left and right and will eventually take control of everything and being all powerful and shit. SQQ is the tutorial npc and depending on the difficulty, you either get a tutorial npc that spends all the time insulting you (normal mode) and kicks your shit in (hard mode 💀) or a nice one that will always encourage you, praises you even though your performance is just subpar, or even being extra patient when you dont follow instructions (easy mode, "PLEASE press o to block" "please do not attack your fellow disciples", etc etc). Maybe there will be an affinity system too where you can persuade demons/characters into your hare- roster like mobei jun, shang qinghua, sha hualing, even liu qingge and the other peak lords (although at harder difficulty) and shen qingqiu being the hardest (yes even on easy mode)
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damez1979 · 1 month ago
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Stealing the Submarine - GTA V Minisub Mission Walkthrough
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gamebunny-advance · 3 months ago
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"Pixel Yinu (Nightgown)"
Something I quickly made 'cus I was bored. I got slightly interested in exploring the idea of "Yinu as an RPG Maker Horror Game protagonist", but it's not really going anywhere.
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(Sketch of the outfit + "The eyeless rabbit")
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thanatika · 6 days ago
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yeah i agree with your point about survival mechanics and i feel the same way about the lack of combat mechanics. "why would an educated city doctor need a weapon" because shit is hitting the fan in every way impossible and pretty much everyone is walking around armed... also why am i supposed to believe the the fact that he's a man of intellect will somehow provide him with food? i don't think anyone is going to be too eager to share food during an outbreak intellectual or not...
+ follow up for the previous ask but actually my favorite quest from the original pathologic is the day 11 bachelor quest that involves shooting down soldiers. i think it really drives the point home about how this random fuckass guy who is supposed to be battling a plague doesn't even have the time to do that anymore because the people in charge are asking completely irrelevant things of him now and he's at a position where he cannot refuse what is being asked of him. like i think it was good storytelling that even as the guy who lowkey wants to deal with the plague and solve its mystery you still have other, more pressing, less interesting and or pleasant tasks to complete
i agree! honestly, i feel this way about the combat mechanics even more than i do about the physical survival (food, health, illness, sleep) mechanics. because sure, i can see how it makes sense for daniil's position of authority to mean that his basic needs are somewhat provided for -- although i don't think it makes more sense than what we got in the original game. i've never seen anyone bring up "isn't it kind of unrealistic that the bachelor isn't given lots of food during a massive food shortage?" as a plothole that needed to be resolved. the townspeople generally don't like him much, and most of the people with power don't either, except for the kains. sure, maybe it's kind of weird that you can go see the kains while broke and on the verge of keeling over from hunger, and they won't do anything to help you, but... the kains are pretty self-centered, and they're so goddamn weird that maybe they forget that you need to eat food to live anyway. and it's half-implied that the powers that be are ultimately giving daniil this role as a convenient way to kill him, so it makes sense that they would put no pressure on the town authorities to keep him alive.
(and honestly, artemy is taken under the olgimsky's auspices as much as the kains take daniil's under theirs! which is to say, selfishly, with ulterior motives that are more important to them than the well-being of their healer, but... the olgimskys are set up as the wealthiest of the 3 families financially, as well as the ones with the most access to food, given their control over the meat industry. so if anything it's "weirder" that artemy isn't more materially provided for, though to be clear i don't think there's an actual plothole there either way.)
but anyway, you could handwave it and say that daniil's position of privilege and authority gives him more perks than he got in the original game, but the amount of fighting you have to do to get through town is... kind of an unavoidable physical reality? like you're given so many sidequests that you often wind up walking around town after dark, and that's when the bandits come out. is the idea that the bandits would be too scared to attack him because he's so important? because that doesn't make a lot of sense to me, and even pathologic 2 establishes that he's seen as a valuable target by the bandits:
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and then there's the quests where combat plays a more direct role in the story itself, like getting involved in saving andrey from the firing squad, or killing guards to break artemy out of prison, or the quest where you have to kill var in attempt to stop the arsonists (which i include on the same tier as the other ones because i really like the quest journal entry he has if you complete it where he blames himself for willow's death. it's a good character moment.)
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hell, even in pathologic 2 itself, one of the biggest Bachelor Moments is on day 11, when you have that big dramatic convo with him after he killed a soldier for the papers he was delivering. plus one of bad grief's idle dialogues in patho 2 is commentary on the bachelor being "quick on the draw" and that he "already shot someone". like he just straight up is not living a combat-free existence. and overall, combat isn't just a good tool from a mechanical perspective, heightening the stakes and placing pressure on the player (though it is), it's also pretty important for him on a thematic level imo, almost as important as artemy and his "rivers of blood". in patho classic, daniil has this early interaction with the inquisitor:
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which, thinking about it from a doylist perspective, was probably the writers' attempt to make it sound more plausible that this random medical researcher from the big city was competent with multiple types of guns. and i appreciate them coming up with that hint of backstory to cover their bases a bit, but with those bases covered, i think the fact that daniil ultimately spends more time shooting people than he does prescribing medicines for them actually does a lot for him thematically? i mean, if his whole thing is that he's this "tempted destroyer", someone who frames his career as a combative battle with death rather than a quest to save people's lives, whose "default" solution is to raze the town with artillery because he's too limited by his rationalist worldview and military upbringing (and bitterness over being manipulated and sabotaged) to come up with a solution that saves the any remaining infected survivors on his own. plus the way that clara frames artemy and daniil as two sides of the same coin in being violent destroyers and killers, who without player intervention will immediately devolve to running around chasing each other down in what's either an insanely dedicated tom and jerry LARP or some really elaborate foreplay. imo, that whole dichotomy (which is pretty core to the game, as the idea of dichotomies are core to it in general) works so much better with the way they're both presented in classic, stalking around with gun/scalpel in hand. hell, not to mention the effect that spending 12 in-game days trying not to starve and getting killed by bandits or guards or worms or soldiers every day would have on the player, and the way it would make them feel about the town and their natural projection of those feelings onto dankovsky, who is a perfectly fitting vessel for them as the avatar actually undergoing those virtual experiences.
ultimately i think they are mainly going this direction out of a desire to do something more creative and original, which is fine... it just seems a bit silly to me that they keep saying "well obviously that doesn't really work for the bachelor's scenario", when, well... even as recently as patho 2 in 2019, they seemed to think it fit his narrative pretty well! i'm also guessing that a lack of combat won't be that bandits are just no longer roaming the streets at night. it sounds more like pathologic 3 is set to be more of a nonlinear experience, where you'll probably fast travel from place to place instead of having to walk across town so much? so you'll be avoiding bandits just in the sense that the gameplay will be avoiding them. i guess i'm hoping that at the very least, there's still the implication of the crunch of not getting enough sleep or food and the threat of being stabbed to death while trying to get through town occurring to dankovsky in the background, even if those mechanics are deemphasized in favor of more macro-level town resource management, time control, and sherlock holmes fruit ninja or whatever the hell they were on about back in 2022 lmao.
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cementcornfield · 5 days ago
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this fucking dude.
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yunisverse · 2 years ago
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I would like to know about Ghost Trick. Tell me about it please?
Ghost Trick is a hard game to talk a lot about because so much of it is about knowing nothing.
The main character wakes up after dying knowing nothing. He doesn't know how he died, who killed him, why he was in an old junk yard at the edge of the city, or who he himself is. His journey is to learn, to understand what happened to him and why. And the more he (and the audience) knows, the more he doesn't know at all.
I am trying to be vague because it really and truly is a story that I feel is best experienced knowing as little as you possibly can (not that it's reliant on twists to be interesting, it's just as brilliant on revisits, but I have been chasing the high of this mystery's narrative roller coaster for the last thirteen years and I think everyone deserves to experience it).
Basically it's a really well written, expertly paced, and stylishly animated story with a lot of great characters, wild twists, and one VERY good dog.
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